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Post Bad Company 2 Servers Online Posted: Thu Mar 04, 2010 4:18 am
The 5th Marine Regiment is proud to announce the addition of two new game servers for Bad Company 2.

Name: [5th MR] 5th Marine Regiment - 24/7 RUSH
IP: 207.210.254.220
Port: 19617

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Name: [5th MR] 5th Marine Regiment - ALL MAPS
IP: 207.210.254.221
Port: 19617

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Our servers are located in Dallas, TX.

Within 24 hours of the game being released we have had a total of 28 players online at one time and 9 players on average.

Our servers are continuing to be updated as new patches, such as the day 1 patch from EA/DICE, are being released. You may get disconnected during this time. We look forward to meeting all new public players and fight along existing ones.

We are currently recruiting for Bad Company 2 competition. If you are interested in becoming a member please post in our enlistment forum.

You may join us using TeamSpeak 2 IP: 207.44.180.164:9630 Password: 5thmrc

See you on the battlefield!
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Post Re: Bad Company 2 Servers Online Posted: Thu Mar 18, 2010 10:02 pm
Most servers are now running with PunkBuster OFF as of March 18, 2010.

Reasons:

- The server browser filter for PunkBuster is backwards. If you have PunkBuster checked in the filter list, it will only return results for servers NOT running PunkBuster!

- Many servers are dropping all players at once but the server is not crashing. This is a completely random issue when PunkBuster is turned on.

Any further updates on this issue will be posted here.
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Post Re: Bad Company 2 Servers Online Posted: Fri Mar 19, 2010 8:08 pm
R7 server update applied to all 5th BC2 Servers! This occurs automatically and is the reason why the 24/7 RUSH server dropped players this evening. The ALL MAPS server already had the update.

Change list:

- Several common crash fixes.
- PunkBuster can send commands to Remote Admin interface (so ‘pb_sv_task 0 -1 <stuff to send to admin interface>’ works)
- Veteran-rank handling corrected (it was broken in R6 and possibly earlier)
- Switched back to Release version of the low-level networking library; less debug output but higher performance
- Increased the initial server reconnection interval to 30+rand(30) seconds
- PB GUID generation is now based on EA account IDs (it used to be based on persona names)
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